Sunday, May 25, 2008
Guitar Hero World Tour
Since not much is known about this game, this post will simply be a small preview of the game's new features. It will be launching for the Xbox 360, PS3, PS2, and Wii and, like Rock Band, have guitar, bass, drums, and a microphone. No actual gameplay videos have been released so no one knows if that will be similar to Rock Band as well.
The drum kit will slightly differ from Rock Band. Instead of the four drum pads, it will have three, but don't worry. The yellow and orange are two symbols elevated above the actual drum pads! The bass pedal stays where it is, so now the drum set is even more realistic than Rock Band. In total, six things to hit/crash/beat/stomp on and the pads even sense how hard you hit them. The harder you hit, the louder the note.
The guitar will also get a makeover, with a sweet new black face and what looks to be similar to the solo buttons on the Rock Band guitar. Not much has been release about the microphone. The game will also feature extensive online play including the ability to have four friends at your house, as one band, against another four people, online, in a battle of the bands mode.
There is an expected fall release with big expectations, so let it be that Guitar Hero World Tour be one to remember.
Info from Crave blog, from Cnet, and guitarhero.com. More info also at guitarhero.com including videos and images for your own eyes.
Wednesday, May 21, 2008
Nintendo Channel

Yes, that's right, the Nintendo Channel, one that has finally come out and has all the features you could ever want! (yeah right.) Although that may not be true, this channel offers some features that Wii owners have been waiting for quite some time now. If you don't have it yet, do a Wii system update and download it from the Shop Channel.




Tuesday, May 13, 2008
Wiiware
Nintendo's new Wiiware serviced launched yesterday, May 12th with six new games for the wii. Wiiware is a service Nintendo launched to allow more third-party developers to create games for the Wii. It's accessed through the Wii shop channel as a download so they don't have to deal with the whole creating the game case and disc and all of that. The new six launch titles are: Square Enix's Final Fantasy Crystal Chronicles: My Life as a King, Frontier Development's LostWinds, XGen Studios' Defend your Castle, Nnooo's Pop, High Voltage Software's V.I.P. Casino: Blackjack, and Gameloft's TV Show King. Nintendo eventually plans to have over 100 Wiiware games, but this is it for now. My guess is they will have weekly releases like for the Virtual Console. Hopefully, we'll see some games we would've never suspected would make a console, and maybe we'll see some really memorable ones, only the future can tell.
Thursday, May 1, 2008
Pinball Hall of Fame: Willams Collection Review




Saturday, April 26, 2008
Guitar Hero: On Tour (Guitar Hero DS)



Monday, April 7, 2008
Mario Kart Wii

- Along with the ability to race of Karts, you can race of bikes. The differences are as follows: Karts, better charge-up on turns, slower turns Bikes: Ability to do wheelies to get speed on straights, sharper turns
- 32 tracks with a combination of new and old (although reviewers report the new outshine the old)
- Ability to pull of wicked stunts on small bumps and large death-defying jumps.
- Ability to race as your Mii along with 17 mario characters
- New items, some inspired by old games
- Online racing and battle mode
- WiiWheel attachment to use as a wheel (think Wii Zapper) that makes racing more realistic (you can also stay with a gamecube controller
- Instead of 8 racers, you get 12! (Battle mode too, it gets hectic)




Tuesday, April 1, 2008
Legend of Zelda Movie!
Wednesday, March 26, 2008
Super Smash Bros Brawl Sales
Sunday, March 9, 2008
Super Smash Bros Brawl Review- Release Date
Well, I got Brawl at 8:30 in the morning and have plugged in about 6 or 7 hours, yeah, I really didn’t have anything better to do on a Sunday. For the review of the game, because of its immensity, I’m going to break it down into multiple posts. Here, I’m just going to go over the Subspace Emissary, or main storyline.

I am only ¼ of the way through the story line, so if my views change in the future, I will tell you, but for the most part, I am highly disappointed. Nintendo Power said that the Subspace Emissary could stand alone as an action game, smashbros.com bragged about how intricate and complex it was, and IGN hated it. At first, I thought IGN was out of their mind, but only after 2 hours of playing, I see they are right.

I will start off with the pros however. The storyline is beautifully put together, a combination of gorgeous cinemas slowly introducing each character and their goal, and the basic plot of the game. The animations flow seamlessly into the game play except for the fact of a five-ten second load (I will complain about this later). The level design is nice, with new characters and new stages every level, it keeps you interested. You can also go against evil with a buddy, a nice addition. Overall, beating up Primids and other dark creatures is immensely satisfying.

With all that, the game must sound pretty good, right? Unfortunately, no, it is not. My biggest complaint is it being repetitious. As I mentioned above, the new levels offer new characters and new stages, but it still feels like you’re doing the same thing over and over again, just with new colors. After three or four levels I was bored out of my mind and now I only do it in increments of one or two levels. Another huge flaw is the fluidity. Yes, the animations are beautifully well put together, but when you see dark Bowser rise from the ground to square off against Link and Yoshi, you want to fight, but then there’s a five-ten second load that just cuts you off from the animation. The last main thing I did not enjoy was the camera control. With one person it is fine, but when you include the second person, the camera only revolves around the first player, and the second one is helpless to the slowness or speed of player one. Just playing today, I got into maybe ten or twelve situations where this flaw has caused me or my partner a life, very dissatisfying.
With all that, I have no motivation to play through the Subspace Emissary after I finish it the first time, even with harder difficulties. Its non-fluid loads and repetitious nature will defiantly not leave me up at 11:00 tonight, or many other gamers for that matter.
